<!-- gameplay_menu.xml -->
<menu name="GameplayMenu">
	<class> &GameplayMenu; </class>
	<stackingtype> &no_click_past; </stackingtype>
	<alpha>	0 </alpha>
	<locus> &true; </locus>
	<explorefade> 0.25 </explorefade>
	
	<_y_buffer> 24 </_y_buffer>		<!-- Num pixels vertically between each menu item -->
	
	<_label_to_scrollbar_buffer> 64 </_label_to_scrollbar_buffer>
	
	<!-- Text colors -->
	<red>  117 </red>
	<green>	59 </green>
	<blue>	33 </blue>
	
	<xbuttonb> <ref src="gameplay_return_button" trait="clicked"/> </xbuttonb>
	<xbuttony> <ref src="gameplay_defaults_button" trait="clicked"/> </xbuttony>
	
	<rect name="gameplay_background">
		<include src="generic_background.xml"/>
		<x>
			<copy src="screen()" trait="width"/>
			<sub src="me()" trait="width"/>
			<div>2</div>
		</x>
		<y>
			<copy src="screen()" trait="height"/>
			<sub src="me()" trait="height"/>
			<div>2</div>
		</y>
		<user0> 790 </user0>
		<user1> 528 </user1>

<!--------------------------------------- DIFFICULTY SLIDER ------------------------------------------>

		<text name="gameplay_difficulty_label">
			<string> <copy src="strings()" trait="_difficulty"/> </string>
			<depth>3</depth>
			<alpha>255</alpha>
			<red>
				<copy src="GameplayMenu" trait="red"/>
			</red>
			<green>
				<copy src="GameplayMenu" trait="green"/>
			</green>
			<blue>
				<copy src="GameplayMenu" trait="blue"/>
			</blue>
			<x>
				<copy src="parent()" trait="width"/>
				<sub src="me()" trait="width"/>
				<sub src="GameplayMenu" trait="_label_to_scrollbar_buffer"/>
				<sub src="gameplay_difficulty_slider" trait="_full_width"/>
				<div>2</div>
			</x>
			<y> 32 </y>
		</text>
	
		<image name="gameplay_difficulty_slider">
<include src="horiz_floating_scroll.xml"/>
			<id>1</id>
			<depth> 8 </depth>
			<repeathorizontal>&true;</repeathorizontal>
			<_full_width>
				<copy src="me()" trait="width"/>
				<add src="child(horizontal_scroll_left)" trait="width"/>
				<add src="child(horizontal_scroll_right)" trait="width"/>
			</_full_width>
			
			<x>
				<copy src="gameplay_difficulty_label" trait="x"/>
				<add src="gameplay_difficulty_label" trait="width"/>
				<add src="GameplayMenu" trait="_label_to_scrollbar_buffer"/>
				<add src="child(horizontal_scroll_left)" trait="width"/>
			</x>
			<y>
				<copy src="gameplay_difficulty_label" trait="y"/>
				<add>12</add>
			</y>
			
			<user3> 1 </user3>
			<user6> 2 </user6>			<!-- scroll marker id -->
			<user8> &false; </user8>	<!-- text visibility -->
			<user13> &false; </user13>
		</image>
		
		<image name="gameplay_difficulty_slider_marker">
			<id> &generic; </id>
			<target> &true; </target>
			<depth> 1 </depth>
			<repeathorizontal>&true;</repeathorizontal>
			<filename> Menus\dialog\dialog_selection_full.dds </filename>
			<alpha>
				<copy> 255 </copy>
				<mul>
					<copy src="me()" trait="mouseover" />
					<add src="gameplay_difficulty_slider" trait="_mouseover_any" />
					<min> 1 </min>
				</mul>
			</alpha>
			<width>
				<copy src="gameplay_difficulty_slider" trait="width"/>
				<add> 120 </add>
			</width>
			<height> 64 </height>
			<x>
				<copy src="gameplay_difficulty_slider" trait="x"/>
				<sub> 60 </sub>
			</x>
			<y>
				<copy src="gameplay_difficulty_slider" trait="y"/>
				<sub> 18 </sub>
			</y>
			<depth> 3 </depth>
			<locus> &true; </locus>
			
			<xdefault> &true; </xdefault>
			<xleft> <ref src="horizontal_scroll_left" trait="clicked"/> </xleft>
			<xright> <ref src="horizontal_scroll_right" trait="clicked"/> </xright>
			<xup> <ref src="gameplay_return_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_general_subtitles_button" trait="mouseover"/> </xdown>
			<xbuttonlb> <ref src="horizontal_scroll_leftside" trait="clicked"/> </xbuttonlb>
			<xbuttonrb> <ref src="horizontal_scroll_rightside" trait="clicked"/> </xbuttonrb>
			
			<image name="gameplay_difficulty_slider_marker_2">
				<depth> 2 </depth>
				<filename> dialog\dialog_selection_cut.dds </filename>
				<alpha> <copy src="parent()" trait="alpha"/> </alpha>
				<width> 104 </width>
				<height> 64 </height>
				<x>
					<copy src="parent()" trait="width" />
					<sub> 100 </sub>
				</x>
				<y> 0 </y>
			</image>
		</image>
		
		

<!--------------------------------------- GENERAL SUBTITLES ------------------------------------------>

		<text name="gameplay_general_subtitles_label">
			<depth>3</depth>
			<string> <copy src="strings()" trait="_generalsubtitles"/> </string>
			<alpha>255</alpha>
			<red>
				<copy src="GameplayMenu" trait="red"/>
			</red>
			<green>
				<copy src="GameplayMenu" trait="green"/>
			</green>
			<blue>
				<copy src="GameplayMenu" trait="blue"/>
			</blue>
			<x>
				<copy src="gameplay_difficulty_label" trait="x"/>
			</x>
			<y>
				<copy src="gameplay_difficulty_label" trait="y"/>
				<add>
					<copy src="gameplay_difficulty_label" trait="height"/>
					<add src="GameplayMenu" trait="_y_buffer"/>
				</add>
			</y>
		</text>
	
		<rect name="gameplay_general_subtitles_button">
			<include src="button_floating_2.xml"/>
			<id> 3 </id>
			<depth>3</depth>
			<_center_x>
				<copy src="gameplay_difficulty_slider" trait="x"/>
				<add>
					<copy src="gameplay_difficulty_slider" trait="width"/>
					<div>2</div>
				</add>
			</_center_x>
			<_top>
				<copy src="gameplay_general_subtitles_label" trait="y"/>
				<sub>12</sub>
			</_top>
			<string> <copy src="strings()" trait="_onoff"/> </string>
			<clicksound>3</clicksound>
			
			<xdefault> &false; </xdefault>
			<xup> <ref src="gameplay_difficulty_slider_marker" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_dialogue_subtitles_button" trait="mouseover"/> </xdown>
		</rect>

<!--------------------------------------- DIALOGUE SUBTITLES ------------------------------------------>

		<text name="gameplay_dialogue_subtitles_label">
			<depth>3</depth>
			<string> <copy src="strings()" trait="_dialoguesubtitles"/> </string>
			<alpha>255</alpha>
			<red>
				<copy src="GameplayMenu" trait="red"/>
			</red>
			<green>
				<copy src="GameplayMenu" trait="green"/>
			</green>
			<blue>
				<copy src="GameplayMenu" trait="blue"/>
			</blue>
			<x>
				<copy src="gameplay_difficulty_label" trait="x"/>
			</x>
			<y>
				<copy src="gameplay_difficulty_label" trait="y"/>
				<add>
					<copy src="gameplay_difficulty_label" trait="height"/>
					<add src="GameplayMenu" trait="_y_buffer"/>
					<mult> 2 </mult>
				</add>
			</y>
		</text>
	
		<rect name="gameplay_dialogue_subtitles_button">
			<include src="button_floating_2.xml"/>
			<id> 4 </id>
			<depth>3</depth>
			<_center_x>
				<copy src="gameplay_general_subtitles_button" trait="_center_x"/>
			</_center_x>
			<_top>
				<copy src="gameplay_dialogue_subtitles_label" trait="y"/>
				<sub>12</sub>
			</_top>
			<string> <copy src="strings()" trait="_onoff"/> </string>
			<clicksound>3</clicksound>
			
			<xdefault> &false; </xdefault>
			<xup> <ref src="gameplay_general_subtitles_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_crosshair_button" trait="mouseover"/> </xdown>
		</rect>

<!-------------------------------------------- CROSSHAIR ---------------------------------------------->

		<text name="gameplay_crosshair_label">
			<depth>3</depth>
			<string> <copy src="strings()" trait="_crosshair"/> </string>
			<alpha>255</alpha>
			<red>
				<copy src="GameplayMenu" trait="red"/>
			</red>
			<green>
				<copy src="GameplayMenu" trait="green"/>
			</green>
			<blue>
				<copy src="GameplayMenu" trait="blue"/>
			</blue>
			<x>
				<copy src="gameplay_difficulty_label" trait="x"/>
			</x>
			<y>
				<copy src="gameplay_difficulty_label" trait="y"/>
				<add>
					<copy src="gameplay_difficulty_label" trait="height"/>
					<add src="GameplayMenu" trait="_y_buffer"/>
					<mult> 3 </mult>
				</add>
			</y>
		</text>
	
		<rect name="gameplay_crosshair_button">
			<include src="button_floating_2.xml"/>
			<id> 5 </id>
			<depth>3</depth>
			<_center_x>
				<copy src="gameplay_general_subtitles_button" trait="_center_x"/>
			</_center_x>
			<_top>
				<copy src="gameplay_crosshair_label" trait="y"/>
				<sub>12</sub>
			</_top>
			<string> <copy src="strings()" trait="_onoff"/> </string>
			<clicksound>3</clicksound>
			
			<xdefault> &false; </xdefault>
			<xup> <ref src="gameplay_dialogue_subtitles_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_rest_save_button" trait="mouseover"/> </xdown>
		</rect>

<!-------------------------------------------- REST SAVE ---------------------------------------------->

		<text name="gameplay_rest_save_label">
			<depth>3</depth>
			<string> <copy src="strings()" trait="_saveonrest"/> </string>
			<alpha>255</alpha>
			<red>
				<copy src="GameplayMenu" trait="red"/>
			</red>
			<green>
				<copy src="GameplayMenu" trait="green"/>
			</green>
			<blue>
				<copy src="GameplayMenu" trait="blue"/>
			</blue>
			<x>
				<copy src="gameplay_difficulty_label" trait="x"/>
			</x>
			<y>
				<copy src="gameplay_difficulty_label" trait="y"/>
				<add>
					<copy src="gameplay_difficulty_label" trait="height"/>
					<add src="GameplayMenu" trait="_y_buffer"/>
					<mult> 4 </mult>
				</add>
			</y>
		</text>
	
		<rect name="gameplay_rest_save_button">
			<include src="button_floating_2.xml"/>
			<id> 6 </id>
			<depth>3</depth>
			<_center_x>
				<copy src="gameplay_general_subtitles_button" trait="_center_x"/>
			</_center_x>
			<_top>
				<copy src="gameplay_rest_save_label" trait="y"/>
				<sub>12</sub>
			</_top>
			<string> <copy src="strings()" trait="_onoff"/> </string>
			<clicksound>3</clicksound>
			
			<xdefault> &false; </xdefault>
			<xup> <ref src="gameplay_crosshair_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_wait_save_button" trait="mouseover"/> </xdown>
		</rect>

<!-------------------------------------------- WAIT SAVE ---------------------------------------------->

		<text name="gameplay_wait_save_label">
			<depth>3</depth>
			<string> <copy src="strings()" trait="_saveonwait"/> </string>
			<alpha>255</alpha>
			<red>
				<copy src="GameplayMenu" trait="red"/>
			</red>
			<green>
				<copy src="GameplayMenu" trait="green"/>
			</green>
			<blue>
				<copy src="GameplayMenu" trait="blue"/>
			</blue>
			<x>
				<copy src="gameplay_difficulty_label" trait="x"/>
			</x>
			<y>
				<copy src="gameplay_difficulty_label" trait="y"/>
				<add>
					<copy src="gameplay_difficulty_label" trait="height"/>
					<add src="GameplayMenu" trait="_y_buffer"/>
					<mult> 5 </mult>
				</add>
			</y>
		</text>
	
		<rect name="gameplay_wait_save_button">
			<include src="button_floating_2.xml"/>
			<id> 7 </id>
			<depth>3</depth>
			<_center_x>
				<copy src="gameplay_general_subtitles_button" trait="_center_x"/>
			</_center_x>
			<_top>
				<copy src="gameplay_wait_save_label" trait="y"/>
				<sub>12</sub>
			</_top>
			<string> <copy src="strings()" trait="_onoff"/> </string>
			<clicksound>3</clicksound>
			
			<xdefault> &false; </xdefault>
			<xup> <ref src="gameplay_rest_save_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_travel_save_button" trait="mouseover"/> </xdown>
		</rect>

<!------------------------------------------- TRAVEL SAVE --------------------------------------------->

		<text name="gameplay_travel_save_label">
			<depth>3</depth>
			<string> <copy src="strings()" trait="_saveontravel"/> </string>
			<alpha>255</alpha>
			<red>
				<copy src="GameplayMenu" trait="red"/>
			</red>
			<green>
				<copy src="GameplayMenu" trait="green"/>
			</green>
			<blue>
				<copy src="GameplayMenu" trait="blue"/>
			</blue>
			<x>
				<copy src="gameplay_difficulty_label" trait="x"/>
			</x>
			<y>
				<copy src="gameplay_difficulty_label" trait="y"/>
				<add>
					<copy src="gameplay_difficulty_label" trait="height"/>
					<add src="GameplayMenu" trait="_y_buffer"/>
					<mult> 6 </mult>
				</add>
			</y>
		</text>
	
		<rect name="gameplay_travel_save_button">
			<include src="button_floating_2.xml"/>
			<id> 8 </id>
			<depth>3</depth>
			<_center_x>
				<copy src="gameplay_general_subtitles_button" trait="_center_x"/>
			</_center_x>
			<_top>
				<copy src="gameplay_travel_save_label" trait="y"/>
				<sub>12</sub>
			</_top>
			<string> <copy src="strings()" trait="_onoff"/> </string>
			<clicksound>3</clicksound>
			
			<xdefault> &false; </xdefault>
			<xup> <ref src="gameplay_wait_save_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_defaults_button" trait="mouseover"/> </xdown>
		</rect>

<!----------------------------------------- DEFAULTS BUTTON -------------------------------------------->

		<image name="gameplay_defaults_button">
<include src="button_long.xml"/>
			<id> 9 </id>
			<depth>3</depth>
			<x>
				<copy src="gameplay_return_button" trait="x"/>
				<sub src="me()" trait="width"/>
				<sub>
					<copy>10</copy>
					<add>
						<copy> 30 </copy>
						<onlyif> &xenon; </onlyif>
					</add>
				</sub>
			</x>
			<y>
				<copy src="gameplay_return_button" trait="y" />
			</y>
			<clicksound>2</clicksound>
			<user0> <copy src="strings()" trait="_defaults"/> </user0>
			
			<user20> &xbuttony; </user20>
			<xdefault> &xboxhint; </xdefault>
			<xleft> <ref src="gameplay_return_button" trait="mouseover"/> </xleft>
			<xright> <ref src="gameplay_return_button" trait="mouseover"/> </xright>
			<xup> <ref src="gameplay_travel_save_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_return_button" trait="mouseover"/> </xdown>
		</image>

<!----------------------------------------- RETURN BUTTON -------------------------------------------->

		<image name="gameplay_return_button">
<include src="button_long.xml"/>
			<id> 10 </id>
			<depth>3</depth>
			<x>
				<copy src="parent()" trait="width" />
				<sub src="me()" trait="width" />
				<sub> 30 </sub>
			</x>
			<y>
				<copy src="parent()" trait="height" />
				<sub src="me()" trait="height" />
				<sub> 20 </sub>
			</y>
			<clicksound>2</clicksound>
			<user0> <copy src="strings()" trait="_return"/> </user0>
			
			<user20> &xbuttonb; </user20>
			<xdefault> &xboxhint; </xdefault>
			<xleft> <ref src="gameplay_defaults_button" trait="mouseover"/> </xleft>
			<xright> <ref src="gameplay_defaults_button" trait="mouseover"/> </xright>
			<xup> <ref src="gameplay_defaults_button" trait="mouseover"/> </xup>
			<xdown> <ref src="gameplay_difficulty_slider_marker" trait="mouseover"/> </xdown>
		</image>

<!---------------------------------------------------------------------------------------------------->
<!---------------------------------------------------------------------------------------------------->

	</rect>	<!-- end generic background -->
	
</menu>